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45 inline float squared(
float x) {
return x*x; }
51 int faceid,
float u,
float v,
52 float uw1,
float vw1,
float uw2,
float vw2,
53 float width,
float blur)
56 if (!
_tx || nChannels <= 0)
return;
57 if (faceid < 0 || faceid >=
_tx->
numFaces())
return;
67 if (f.isNeighborhoodConstant()) {
97 for (
int i = 0; i <
_nchan; i++) result[i] =
float(
_result[i] * scale);
106 float uw1,
float vw1,
float uw2,
float vw2,
107 float width,
float blur, Res faceRes)
109 const float sqrt3 = 1.7320508075688772f;
112 float scaleAC = 0.25f * width*width;
113 float scaleB = -2.0f * scaleAC;
114 float A = (vw1*vw1 + vw2*vw2) * scaleAC;
115 float B = (uw1*vw1 + uw2*vw2) * scaleB;
116 float C = (uw1*uw1 + uw2*uw2) * scaleAC;
119 float Ac = 0.75f * A;
120 float Bc = float(sqrt3/2) * (B-A);
121 float Cc = 0.25f * A - 0.5f * B +
C;
124 const float maxEcc = 15.0f;
125 const float eccRatio = (maxEcc*maxEcc + 1.0f) / (maxEcc*maxEcc - 1.0f);
126 float X = sqrtf(squared(Ac - Cc) + squared(Bc));
127 float b_e = 0.5f * (eccRatio * X - (Ac + Cc));
131 float b_t = squared(0.5f / (
float)faceRes.u());
134 float b_b = 0.25f * blur * blur;
140 float m = sqrtf(2.0f*(Ac*Cc - 0.25f*Bc*Bc) / (Ac + Cc + X));
146 A = float(4/3.0) * Ac;
147 B = float(2/sqrt3) * Bc + A;
148 C = -0.25f * A + 0.5f * B + Cc;
162 float w = 1.0f - u - v;
163 k.
set(Res((int8_t)reslog2, (int8_t)reslog2), u, v, u-uw, v-vw, w-ww, u+uw, v+vw, w+ww, A, B,
C);
229 int tileresu = tileres.
u();
230 int tileresv = tileres.
v();
233 int wOffsetBase = k.
rowlen - tileresu;
234 for (
int tilev = k.
v1 / tileresv, tilevEnd = (k.
v2-1) / tileresv; tilev <= tilevEnd; tilev++) {
235 int vOffset = tilev * tileresv;
236 kt.
v = k.
v - (float)vOffset;
239 for (
int tileu = k.
u1 / tileresu, tileuEnd = (k.
u2-1) / tileresu; tileu <= tileuEnd; tileu++) {
240 int uOffset = tileu * tileresu;
241 int wOffset = wOffsetBase - uOffset - vOffset;
242 kt.
u = k.
u - (float)uOffset;
245 kt.
w1 = k.
w1 - wOffset;
246 kt.
w2 = k.
w2 - wOffset;
virtual PtexFaceData * getTile(int tile)=0
Access a tile from the data block.
Pixel resolution of a given texture.
virtual bool isTiled()=0
True if this data block is tiled.
void apply(float *dst, void *data, DataType dt, int nChan, int nTxChan)
void splitU(PtexTriangleKernel &ka)
virtual int numChannels()=0
Number of channels stored in file.
#define PTEX_NAMESPACE_END
virtual bool isConstant()=0
True if this data block is constant.
virtual Ptex::Res tileRes()=0
Resolution of each tile in this data block.
int DataSize(DataType dt)
Look up size of given data type (in bytes).
void applyAcrossEdge(PtexTriangleKernel &k, const Ptex::FaceInfo &f, int eid)
PTEX_NAMESPACE_BEGIN const float PtexTriangleKernelWidth
int adjface(int eid) const
Access an adjacent face id. The eid value must be 0..3.
void applyConst(float *dst, void *data, DataType dt, int nChan)
Information about a face, as stored in the Ptex file header.
void applyIter(PtexTriangleKernelIter &k, PtexFaceData *dh)
Triangle filter kernel (in normalized triangle coords)
virtual int numFaces()=0
Number of faces stored in file.
virtual void eval(float *result, int firstchan, int nchannels, int faceid, float u, float v, float uw1, float vw1, float uw2, float vw2, float width, float blur)
Apply filter to a ptex data file.
virtual void getData(int faceid, void *buffer, int stride)=0
Access texture data for a face at highest-resolution.
void ConvertToFloat(float *dst, const void *src, Ptex::DataType dt, int numChannels)
Convert a number of data values from the given data type to float.
void apply(PtexTriangleKernel &k, int faceid, const Ptex::FaceInfo &f)
float OneValue(DataType dt)
Look up value of given data type that corresponds to the normalized value of 1.0.
void set(Res resVal, float uVal, float vVal, float u1Val, float v1Val, float w1Val, float u2Val, float v2Val, float w2Val, float AVal, float BVal, float CVal)
Per-face texture data accessor.
Smart-pointer for acquiring and releasing API objects.
void splitW(PtexTriangleKernel &ka)
Triangle filter kernel iterator (in texel coords)
int calcResFromWidth(float w)
int u() const
U resolution in texels.
void buildKernel(PtexTriangleKernel &k, float u, float v, float uw1, float vw1, float uw2, float vw2, float width, float blur, Res faceRes)
virtual const Ptex::FaceInfo & getFaceInfo(int faceid)=0
Access resolution and adjacency information about a face.
virtual void * getData()=0
Access the data from this data block.
void splitAndApply(PtexTriangleKernel &k, int faceid, const Ptex::FaceInfo &f)
int v() const
V resolution in texels.
EdgeId adjedge(int eid) const
Access an adjacent edge id. The eid value must be 0..3.
void getIterators(PtexTriangleKernelIter &ke, PtexTriangleKernelIter &ko)
virtual Ptex::DataType dataType()=0
Type of data stored in file.
Res res
Resolution of face.
void splitV(PtexTriangleKernel &ka)
void reorient(int eid, int aeid)