Ptex is a texture mapping system developed by Walt Disney Animation Studios for production-quality rendering:
| Jul 16, 2018 | Ptex performance evaluated on 96 threads using Moana data in PBRT. |
| Jul 4, 2018 | Production data set from Moana including Ptex textures was publicly released for research use. |
| Oct 5, 2011 | Ptex supported in 3Delight Studio Pro 10. |
| Aug 11, 2011 | Real-time Ptex demonstrated by NVIDIA at Siggraph 2011. |
| July 22, 2011 | Ptex supported in Air 11. |
| May 31, 2011 | Ptex supported in Mari 1.3. |
| Apr 29, 2011 | Ptex supported in V-Ray 2.0. |
| Sep 29, 2010 | Ptex export supported in Mudbox 2011 SAP. |
| Aug 24, 2010 | Ptex supported in 3D-Coat 3.3. |
| July 27, 2010 | Ptex supported in Houdini 11. |
| Jan 15, 2010 | Ptex released as free open source. |
| Sep 30, 2009 | Ptex integrated into Pixar's RenderMan Pro Server 15.0. |
| Nov 21, 2008 | Disney's Bolt released; first feature film to use Ptex. |
| Jun 24, 2008 | Ptex presented at Eurographics Symposium on Rendering. |
| Jun 10, 2008 | Glago's Guest premiered at Annecy; first production to use Ptex. |