- See the paper,
Ptex: Per-Face Texture Mapping for Production Rendering, Brent Burley and Dylan Lacewell, Eurographics Symposium on Rendering 2008.
- View the slides from the Eurographics presentation as Powerpoint or pdf.
- Watch a YouTube video, demonstrating the Ptex painting workflow.
Note: the application shown in the video is not part of the Ptex open source package.
Ptex File Format
Ptex uses a custom file format that is designed specifically for
efficient rendering. A Ptex file can store an arbitrary number of
textures along with mipmaps and adjacency data used for filtering
across face boundaries.
The Ptex API is written in C++ and can peform file I/O, caching, and filtering needed for rendering.
See the Ptex API docs for details.
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