File-handle and memory cache for reading ptex files. More...
Public Member Functions
|virtual void||release ()=0|
|Release PtexCache. Cache will be immediately destroyed and all resources will be released. |
|virtual void||setSearchPath (const char *path)=0|
|Set a search path for finding textures. |
|virtual const char *||getSearchPath ()=0|
|Query the search path. |
|virtual PtexTexture *||get (const char *path, Ptex::String &error)=0|
|Access a texture. |
|virtual void||purge (PtexTexture *texture)=0|
|Remove a texture file from the cache. |
|virtual void||purge (const char *path)=0|
|Remove a texture file from the cache by pathname. |
|virtual void||purgeAll ()=0|
|Remove all texture files from the cache. |
|virtual void||getStats (Stats &stats)=0|
|Get stats. |
Static Public Member Functions
|static PTEXAPI PtexCache *||create (int maxFiles, size_t maxMem, bool premultiply=false, PtexInputHandler *inputHandler=0, PtexErrorHandler *errorHandler=0)|
|Create a cache with the specified limits. |
Protected Member Functions
|Destructor not for public use. Use release() instead. |
File-handle and memory cache for reading ptex files.
The PtexCache class allows cached read access to multiple ptex files while constraining the open file count and memory usage to specified limits. File and data objects accessed via the cache are added back to the cache when their release method is called. Released objects are maintained in an LRU list and only destroyed when the specified resource limits are exceeded.
The cache is fully multi-threaded. Cached data will be shared among all threads that have access to the cache, and the data are protected with internal locks. See PtexCache.cpp for details about the caching and locking implementation.
|static PTEXAPI PtexCache* PtexCache::create||(||int||maxFiles,|
|bool|| premultiply =
|PtexInputHandler *|| inputHandler =
|PtexErrorHandler *|| errorHandler = |
Create a cache with the specified limits.
|maxFiles||Maximum open file handles. If zero, limit is set to 100 open files.|
|maxMem||Maximum allocated memory, in bytes. If zero the cache is unlimited.|
|premultiply||If true, textures will be premultiplied by the alpha channel (if any) when read from disk. For authoring purposes, this should generally be set to false, and for rendering purposes, this should generally be set to true. See PtexTexture and PtexWriter for more details.|
|inputHandler||If specified, all input calls made through this cache will be directed through the handler.|
|errorHandler||If specified, errors encounted with files access through this cache will be directed to the handler. By default, errors will be reported to stderr.|
Access a texture.
If the specified path was previously accessed from the cache, then a pointer to the cached texture will be returned.
If the specified path hasn't been opened yet or was purged from the cache (via the purge or purgeAll methods) then the file will be opened. If the path is relative (i.e. doesn't begin with a '/') then the search path will be used to locate the file.
The texture will be accessible until the PtexTexture::release method is called, at which point the texture will be returned to the cache. Once released, the texture may have it's data pruned (immediately or some time later) to stay within the maximum cache size.
If the texture could not be opened, null will be returned and an error string will be set. If an error were previously encountered with the file (include the file not being found), null will be returned and no error string will be set.
|path||File path. If path is relative, search path will be used to find the file.|
|error||Error string set if texture could not be opened.|
|virtual const char* PtexCache::getSearchPath||(||)||
Query the search path.
Returns string set via setSearchPath.
|virtual void PtexCache::getStats||(||Stats &||stats||)||
|virtual void PtexCache::purge||(||const char *||path||)||
Remove a texture file from the cache by pathname.
The path must match the full path as opened. This function will not search for the file, but if a search path was used, the path must match the path as found by the search path.
|virtual void PtexCache::purge||(||PtexTexture *||texture||)||
Remove a texture file from the cache.
If the texture is in use by another thread, that reference will remain valid and the file will be purged once it is no longer in use. This texture should be released immediately after purging.
|virtual void PtexCache::purgeAll||(||)||
Remove all texture files from the cache.
Textures with active PtexTexture* handles will remain valid and will be purged upon release.
|virtual void PtexCache::setSearchPath||(||const char *||path||)||
Set a search path for finding textures.
Note: if an input handler is installed the search path will be ignored.
|path||colon-delimited search path.|