Ptex is a texture mapping system developed by Walt Disney Animation Studios for production-quality rendering:


Jul 16, 2018Ptex performance evaluated on 96 threads using Moana data in PBRT.
Jul 4, 2018Production data set from Moana including Ptex textures was publicly released for research use.
Oct 5, 2011Ptex supported in 3Delight Studio Pro 10.
Aug 11, 2011Real-time Ptex demonstrated by NVIDIA at Siggraph 2011.
July 22, 2011Ptex supported in Air 11.
May 31, 2011Ptex supported in Mari 1.3.
Apr 29, 2011Ptex supported in V-Ray 2.0.
Sep 29, 2010Ptex export supported in Mudbox 2011 SAP.
Aug 24, 2010Ptex supported in 3D-Coat 3.3.
July 27, 2010Ptex supported in Houdini 11.
Jan 15, 2010Ptex released as free open source.
Sep 30, 2009Ptex integrated into Pixar's RenderMan Pro Server 15.0.
Nov 21, 2008Disney's Bolt released; first feature film to use Ptex.
Jun 24, 2008Ptex presented at Eurographics Symposium on Rendering.
Jun 10, 2008Glago's Guest premiered at Annecy; first production to use Ptex.