- No UV assignment is required! Ptex applies a separate texture to each face of a subdivision or polygon mesh.
- The Ptex file format can efficiently store hundreds of thousands of texture images in a single file.
- The Ptex API provides cached file I/O and high-quality filtering - everything that is needed to easily add Ptex support to a production-quality renderer or texture authoring application.
|Jan 17, 2012||Ptex supported in mental ray 3.10.|
|Oct 5, 2011||Ptex supported in 3Delight Studio Pro 10.|
|Aug 11, 2011||Real-time Ptex demonstrated by NVIDIA at Siggraph 2011.|
|July 22, 2011||Ptex supported in Air 11.|
|May 31, 2011||Ptex supported in Mari 1.3.|
|Apr 29, 2011||Ptex supported in V-Ray 2.0 for Maya.|
|Dec 19, 2010||Ptex plugin for Cinema 4D released by Blackstar Solutions.|
|Sep 29, 2010||Ptex export supported in Mudbox 2011 SAP.|
|Aug 24, 2010||Ptex supported in 3D-Coat 3.3.|
|July 27, 2010||Ptex supported in Houdini 11.|
|Jan 15, 2010||Ptex released as free open source.|
|Sep 30, 2009||Ptex integrated into Pixar's RenderMan Pro Server 15.0.|
|Nov 21, 2008||Disney's Bolt released; first feature film to use Ptex.|
|Jun 24, 2008||Ptex presented at Eurographics Symposium on Rendering.|
|Jun 10, 2008||Glago's Guest premiered at Annecy; first production to use Ptex.|